-- GENERATED SPELL FOR [Farmer Solliden] --


function spell0_1936(pUnit, Event) --@Strike,n/a--
pUnit:FullCastSpellOnTarget(11976,pUnit:GetMainTank ())
pUnit:RegisterEvent('Sorts_1936', 560, 1)
end

function Sorts_1936(pUnit, Event)
local choix_sorts_1936 = math.random(0, 0)
if choix_sorts_1936 == 0 then
pUnit:RegisterEvent('spell0_1936', 1, 1)
end
end

function mob1936_Action(pUnit, Event)
pUnit:RegisterEvent('Sorts_1936', math.random(1500, 3000), 1)
end

function mob1936_Leave(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob1936_Kill(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob1936_Die(pUnit, Event)
pUnit:RemoveEvents();
end

RegisterUnitEvent(1936, 1, 'mob1936_Action')
RegisterUnitEvent(1936, 2, 'mob1936_Leave')
RegisterUnitEvent(1936, 3, 'mob1936_Kill')
RegisterUnitEvent(1936, 4, 'mob1936_Die')
